House a decrepit man kept alive by his own machines for the purpose of preserving the Las Vegas of the pre-War days.
But one similarity is their joint fixation on the Battle of Hoover dam that occurred 4 years ago, and each spend the course of the game's narrative in preparation of repeating this event in the hopes it will go the way they wish this time.įirstly we have Mr.
The three main factions all represent this in different ways. The most I can say is that Old World Blues' title and focus on primitivistic tribes seems an apt microcosm for the whole point of this chapter in the Fallout saga. Unfortunately I have not had the opportunity to play all of the DLC, which I am sure delves into these themes more extensively, so I will have to focus on the vanilla game. What I'm wondering is, what is everyone's idea on what the "take-away" message of the game is? As you can see by my title, though I'm not at all sure of my position, is that the universal "point" to the game is to let go of the past.
Fallout: New Vegas' central motif that tethers all the webbing strands of plot, character and event in the sprawling Nevada wastes is clearly the attachment to the past and emulation of by-gone concepts, people, places, events and civilizations.